At
its I/O keynote, Google did its best to get developers excited about
building apps for Android with new tools and money-making schemes.
But Google is also expanding support for developers who'd rather
create iOS apps.
Google
hasn't always been the best partner a developer could have, but this
year's I/O conference is showing how that's changing with better
developer tools and services. Here are some of the most important
ones announced by the company during the opening keynote.
Android
Studio gets C/C++ support
Google
launched a preview of Android Studio version 1.3, which includes some
useful features. The most notable addition to the IDE is code editing
and debugging for C and C++. This means Java and C/C++ code support
is integrated into one environment free of charge for Android app
developers, letting them choose between the two languages. The
implementation is based on the JetBrains Clion platform, and the
Google NDK (native development kit) plugin provides features such as
error correction and code completion. Version 1.3 also offers faster
build speeds and a new memory profile.
Polymer
1.0 released to help create web apps
An
important part of Google's current developer strategy is to make it
easier for developers to build better Web apps, and the release of
version 1.0 of the Polymer library is meant to do that. Polymer is
made up of elements that can be used by developers to add features
such as tool bars, offline caching and menus, and services such as
Google Maps. Chrome 36 is the first browser to include all of the
platform features Polymer depends on natively, but the library is
also meant to work with the most recent versions of Safari, Internet
Explorer, and Firefox. Developers that want use library can
head over to the Polymer Catalog, which includes over 80
elements. There is also a guide for how to use them.
Faster
app testing with Cloud Test Lab
During
the keynote Google made an effort to make the wide variety of
Android-based devices out there seem like an advantage. But for
developers it makes testing apps really challenging. To help, Google
announced Cloud Test Lab, which will automate testing. Apps are
uploaded to the service and tested against the top 20 Android-based
devices from around the world. Developers get a free report that
includes screen videos and crash logs. The service will be added to
the Play Developer Console before the end of August. It's based on
technology from Google's acquisition of Appurify.
Better
marketing with Universal App Campaigns
The
announcements at I/O were meant to help developers make more money
once they're done building an app, as well. With Universal App
Campaigns, Google is aiming to make it easier to market apps across
search, AdMob, Youtube and using a new type of search ads the company
is piloting in Google Play. The developer decides the budget, and
Google sets up an automated campaign. The feature will become
available in the Play Developer Console and on AdWords in a few
months.
Experiment
with Play store listings to attract more users
Google
is bringing A/B testing to Play store app listings, to help
developers compare different graphical and text presentations of
their apps and see which one drives the most downloads. Related to
this change is the ability to see how many users are looking at a
listing and making purchases in the Play Developer Console, in
addition to the number of installs. Developers that have multiple
apps can now create a Play home page, where they can explain what
their company is about and pick a special app to feature.
Expanded
support for iOS
One
thing Google came back to on several occasions was expanded support
for Apple's iOS. Developers can now access the tools it offers for
the OS via CocoaPods, which has become the official distribution
channel for Google SDKs on iOS. Using CocoaPods simplifies the
process of importing libraries and frameworks into Apple's XCode IDE,
according to Google. Other announcements included the indexing of iOS
apps so they can show up in search results, support for the Cloud
Messaging service and compatibility with the Google Cardboard SDK.
Google
may not be as wedded to the idea of offering cross-platform support
as Microsoft, but the company is moving more in that direction. With
the success of the iPhone 6, Apple has been gaining smartphone market
share and is therefore becoming even more important for Google.
Learn
to code for Android from the ground up
Google
is hoping to attract more people that can build applications for its
operating system. The company has worked with Udacity to put
together an
Android Nanodegree. The curriculum covers everything
from fundamentals to advanced development skills, as well as Google
Play services and Material Design. Participants should have at least
one year of experience in Java or another object-oriented programming
language before enrolling. The course costs US$200 per month and
takes 9 to 12 months to complete assuming a minimum workload of 10
hours per week.
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